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Lobby

Mines

Rules & outcome logic

  • A 5×5 grid hides 1–10 mines (you choose). Set a demo stake and start.
  • Each safe tile raises the demo multiplier. Hitting a mine loses the round's demo stake.
  • Collect at any time to bank demo credits at the current multiplier (1% demo edge).
  • Outcomes use a non-production pseudo-random generator. Not audited, not for real wagering.