Lobby
Mines
Rules & outcome logic
- A 5×5 grid hides 1–10 mines (you choose). Set a demo stake and start.
- Each safe tile raises the demo multiplier. Hitting a mine loses the round's demo stake.
- Collect at any time to bank demo credits at the current multiplier (1% demo edge).
- Outcomes use a non-production pseudo-random generator. Not audited, not for real wagering.